Grand Theft Auto Wish List
I love GTA but there are always room for improvements. Here are some ideas:
- The other cars are not permanent enough. It really ruins the illusion of being in a real world when you quickly look behind you and then back and a car that was in front of you is gone. They could make it so the last 20 or 30 cars that you see are permanent. Related to this, is the beyond unrealistic way that cars spawn within your field of vision.
- When you do a unique jump for the second time, it should at least tell you that you did it again. You wouldn't get a bonus or anything, just a message, so that if you are trying to get 100% completion you can at least be sure that you did a particular jump.
- Vice City had a minor irritation in that none of the submachine guns needed for drive-bys were available as a pickup at hideouts.
- The Rampages in Vice City were a bit too easy. These could be made a bit more difficult, or perhaps you could do them unlimited times and try to get more and more kills.
- A level editor or scenario editor would be absolutely huge. Imagine being able to create your own races or other missions. It might be too hard to have a general purposes mission-generator but surely some basic races, obstacle courses, unique stunts, rampages, things like that would be reasonably easy to set up.
- The taxi missions are just plain boring. There is no challenge, since you can do them one at a time, if you want. This should be spiced up somehow. It could be level-based, like the other missions, where you had to drop off multiple passengers at different locations (sort of like Paramedic, but arbitrary dropoff points.
- Maybe it's just me, but trying to do Vigilante without the Rhino or Hunter seems too hard. The biggest problem is always the cops busting you. I've always thought that the cops should cut you a bit more slack during Vigilante, since you are trying to help them out.
- A more sophisticated Replay facility would be really cool. Emailing or posting files of stunts, mission completions, etc. with the ability of the person viewing the replay to change camera angles would be very popular, I would imagine.
- I wish there was a bit more logic behind the way the gangs reacted to you when you drive their car or wear their clothes. In some missions in GTA3, you have to get a particular car to impersonate gang members. This seems to fool them for the purpose of the mission, yet normally when you drive through the streets they shoot at you.
- I know that the car physics isn't going to be ultra-realistic, like Need For Speed: Porsche Unleashed, but the cars should at least be able to do a 360 spin by using the handbrake and counter-steering. Going top speed and jamming on the handbrake won't even spin the car 180 degrees.
- I'd like to see a speedometer for travelling in car. It would be helpful for races and for giving advice on how fast to take turns or unique stunts.
- It's time to fix the bugs (features?) where you can quasi-cheat in races such as Turismo (GTA3) and the Sunshine Autos races (GTA: Vice City). There are a number of creative ways of winning the races, such as hitting one of the other cars with your car, causing the timer to start and giving you a good head start (this should simply not trigger the race), or by blowing up the other cars (this should be an automatic loss for you). It's not like the races are all that hard.
- I'm not sure if this would make the game too easy, but a semi-transparent overlay map of the streets like in Mafia, or similar to the one in Diablo, would make for a nice addition. The map in Vice City is good, but since you have to pause the game to access it, you don't end up using it all that much.
- As with all games, I'm sure an Internet multiplayer option would be exceptionally popular. I know about Multi Theft Auto and while it looks like a very cool project, it doesn't sound like it could be as stable as something produced directly by the game developers and without reverse engineering.
If you have any comments or questions, feel free to email me at: gta [at] jeays [dot] net